Digital Tech
Esports
Tactics, teamwork, technology.
Master gameplay tactics, teamwork, and tech skills in a structured, coached Esports program.
What students do
Every session is hands-on and project-based. Students collaborate with a vetted teaching artist, work through structured challenges, and leave with something they made — a model, a recording, a portfolio piece, a finished dish, or a performance.
Who it's for: Students curious about Esports who learn best by building, making, and doing.
What's inside
- •Toolkit setup and interface fluency
- •Core mechanics and best practices
- •Original project students design and build
- •Publish and demo at the end
Session-by-session breakdown
Week 1
Set Up
Install the toolkit, learn the interface, and ship a tiny Esports hello-world project.
Week 2
Core Mechanics
Master the three or four building blocks every Esports creator relies on.
Week 3
Design Your Project
Brainstorm, sketch, and scope an original project. Storyboards and wireframes due.
Week 4
Build Sprint
Heads-down build time with coaching, debugging, and peer feedback.
Week 5
Polish
Sound, visuals, controls — students refine the user experience of their project.
Week 6
Release & Demo
Publish, share, and demo the finished Esports project to the group.
Outcomes students leave with
- ✓ Confidence and vocabulary in Esports
- ✓ A finished project to share
- ✓ Habits of collaboration, iteration, and reflection
What you'll get
- • Curriculum scoped to your group size, grade, and season length
- • Vetted, trained, background-checked teaching artist
- • All materials and kits — no prep work for your staff
- • Attendance + engagement reporting, plus family-facing recap
- • All required materials and kits provided
- • Take-home reference and certificate of completion