Digital Tech
Blocksmith
Build 3D games with logic.
Using Blocksmith Builder software, students design 3D games and bring them to life through an extensive logic system.
What students do
Every session is hands-on and project-based. Students collaborate with a vetted teaching artist, work through structured challenges, and leave with something they made — a model, a recording, a portfolio piece, a finished dish, or a performance.
Who it's for: Students curious about Blocksmith who learn best by building, making, and doing.
What's inside
- •Toolkit setup and interface fluency
- •Core mechanics and best practices
- •Original project students design and build
- •Publish and demo at the end
Session-by-session breakdown
Week 1
Set Up
Install the toolkit, learn the interface, and ship a tiny Blocksmith hello-world project.
Week 2
Core Mechanics
Master the three or four building blocks every Blocksmith creator relies on.
Week 3
Design Your Project
Brainstorm, sketch, and scope an original project. Storyboards and wireframes due.
Week 4
Build Sprint
Heads-down build time with coaching, debugging, and peer feedback.
Week 5
Polish
Sound, visuals, controls — students refine the user experience of their project.
Week 6
Release & Demo
Publish, share, and demo the finished Blocksmith project to the group.
Outcomes students leave with
- ✓ Confidence and vocabulary in Blocksmith
- ✓ A finished project to share
- ✓ Habits of collaboration, iteration, and reflection
What you'll get
- • Curriculum scoped to your group size, grade, and season length
- • Vetted, trained, background-checked teaching artist
- • All materials and kits — no prep work for your staff
- • Attendance + engagement reporting, plus family-facing recap
- • All required materials and kits provided
- • Take-home reference and certificate of completion